just beat this game for twice in one sitting, I love the designs of the environment, and the monsters you can encounter, love both of the endings, the puzzles were great (i almost got the answer to the chest one through brute force before i realized what i needed to do), and i feel that overall, i enjoyed the game. thanks for making this wonderful experience.
The cellar door combination can be found upstairs in the house, but you'll need a rope to climb up. If you've already gotten upstairs but haven't solved the lock, look at the picture hanging on the wall and pay attention to the daughter's name.
I loved The Divide, so I decided to check out this one too. It's just as good, though maybe a bit too spooky for me. I could also use a hint with this game -- your puzzles are so complex!. I have two pieces of rope, and I know I need a third one to get across the ravine. I also opened the cellar, but not the chest in the right room. At this point, I'm kind of stuck. Could you give me a hint?
Sounds like you're actually almost there. There's one rope in the cliffs, one in the cave, and one in the cellar. It sounds like you need the one in the cellar, but that means that you beat the two headed monster without rebar, which is impressive (that fight is quite a bit easier with rebar).
The chest you haven't opened has a key that lets you unlock a safe in the cellar, which has the rope and rebar inside. You can find a hint to the chest combination upstairs which shows a similar but different puzzle with the solution. If you can figure out how the solution works, you can then use the same method on the chest. Otherwise, try googling "japanese visual multiplication" and you'll see the method I used.
Cool screenshots, title, banner-pic, itch's theme, effects in-game e.g. hint for headphone-users, daytime-status, added inventory, sanity level & e.g. that acoustic/red-background scene. I guess that storyline was quite different than expected, still in a cool way, especially compared to the title-text and banner's pics, while the screenshots still look awesome especially in colour-variety with drawn images next to their textparts.
First of all I love the ambience even from the very start of the game you are in a constant fear of the unknowing, i also like that when your sanity gets low the tone of the game and colours start to get darker and meaner. I didn't like the fights i often got stuck on them even after trying every single possibility idk if its a bug or i'm doing something wrong be either way it completely broke the immersion, also the parts when. i rest up i guess i go into a dream state? and the character is talking about something or somebody in the past giving me the user more insight into this world and its mysteries. I take inspiration from the ambience created during this game it really helps it run as smooth as it does, i mean other than the fighting where i got stuck at i loved the game and it definitely is worth a go playing this overall score 8/10.
← Return to game
Comments
Log in with itch.io to leave a comment.
just beat this game for twice in one sitting, I love the designs of the environment, and the monsters you can encounter, love both of the endings, the puzzles were great (i almost got the answer to the chest one through brute force before i realized what i needed to do), and i feel that overall, i enjoyed the game. thanks for making this wonderful experience.
Nice dedication going for both endings! Thanks for playing, and I'll pass your compliments on to the artist as well.
Cant figure out the combination on the cellar door, does it have something to do with any other text or the chest?
The cellar door combination can be found upstairs in the house, but you'll need a rope to climb up. If you've already gotten upstairs but haven't solved the lock, look at the picture hanging on the wall and pay attention to the daughter's name.
thank you
My screen is too small to see the code for the chest
Ah, is something getting cropped? That's unfortunate. What screen size were you playing on?
I loved The Divide, so I decided to check out this one too. It's just as good, though maybe a bit too spooky for me. I could also use a hint with this game -- your puzzles are so complex!. I have two pieces of rope, and I know I need a third one to get across the ravine. I also opened the cellar, but not the chest in the right room. At this point, I'm kind of stuck. Could you give me a hint?
Sounds like you're actually almost there. There's one rope in the cliffs, one in the cave, and one in the cellar. It sounds like you need the one in the cellar, but that means that you beat the two headed monster without rebar, which is impressive (that fight is quite a bit easier with rebar).
The chest you haven't opened has a key that lets you unlock a safe in the cellar, which has the rope and rebar inside. You can find a hint to the chest combination upstairs which shows a similar but different puzzle with the solution. If you can figure out how the solution works, you can then use the same method on the chest. Otherwise, try googling "japanese visual multiplication" and you'll see the method I used.
Let me know if you're stuck on something else.
Cool screenshots, title, banner-pic, itch's theme, effects in-game e.g. hint for headphone-users, daytime-status, added inventory, sanity level & e.g. that acoustic/red-background scene. I guess that storyline was quite different than expected, still in a cool way, especially compared to the title-text and banner's pics, while the screenshots still look awesome especially in colour-variety with drawn images next to their textparts.
Thanks for the feedback! I'll be sure to let our artist know.
First of all I love the ambience even from the very start of the game you are in a constant fear of the unknowing, i also like that when your sanity gets low the tone of the game and colours start to get darker and meaner. I didn't like the fights i often got stuck on them even after trying every single possibility idk if its a bug or i'm doing something wrong be either way it completely broke the immersion, also the parts when. i rest up i guess i go into a dream state? and the character is talking about something or somebody in the past giving me the user more insight into this world and its mysteries. I take inspiration from the ambience created during this game it really helps it run as smooth as it does, i mean other than the fighting where i got stuck at i loved the game and it definitely is worth a go playing this overall score 8/10.
Thanks for sharing your experience Artemis!~
i like the art its nice! many other things i like about it too.
We appreciate it, thanks!